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Wesnoth Units database

Elementalist

(image)

Elementalists aren't good in battle like other enlightened units, but they're fast and quicly become powerful. If they survive they can choose one of three elemental paths.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to: Mage of fire Mage of air Mage of water White Mage
Cost: 16
HP: 31
Movement: 6
XP: 30
Level: 1
Alignment: neutral
IDI8 Elementalist
Abilities:
(image)staff
impact
6 - 1
melee
(image)missile
fire
6 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave240%
Coastal Reef240%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%